Gears of War 4 devs discuss multiplayer improvements0 Comments
Gears of War 4 developers The Coalition recently sat down with GameSpot to discuss the game's multiplayer mode. Speaking to studio head Rod Fergusson and lead multiplayer designer Ryan Cleven, GameSpot gleaned some details on the direction Gears of War 4 plans on taking its multiplayer component, just in time for the multiplayer beta starting on April 18.
In the past, the Gears of War multiplayer was tacked on as an afterthought to the campaign, and Fergusson said there was a "90/10" split between campaign and multiplayer modes. While Gears 2 and 3 improved on the multiplayer, the game still underserved more casual players. This time around, The Coalition hopes to strike a balance that serves all types of players.
Fergusson also spoke up about the game's story, which many praise for the issues it raises, as well as the character development. At the same time, as a shooter, games like Gears are criticized for problems with ludonarrative dissonance — the idea that heroes in shooters kill multitudes of enemies, which in turn takes away from their good-guy credibility. Fergusson is happy that people enjoyed the story, but feels that there's only so much you can do when the game is a shooter at its core:
"The fact that I can make somebody cry in the Maria scene or the Dom scene is awesome. That’s what I think helps separate Gears, we’re not lunkheads just doing shooting. We allow ourselves some moments of humour, sadness, and darkness. That stuff can exist in our world but at the same time it’s a shooter. You have to recognise that and to stand here and say, 'I’ve come up with a whole new way to do narrative with a gun,' when you’re talking with bullets… It’s just so hard to do."
The developers talked about bringing Gears of War 4 back to the series roots, both in terms of gameplay and storytelling, too. You can read the interview in full over on GameSpot.