Dark Souls III's poise stat has been figured out0 Comments
Souls fans have solved countless mysteries over the course of the series, from piecing stories together to finding hidden items and locations. The latest big mystery that's had the community stumped has been that of "poise," a stat that has been present throughout the series, but seems to function differently this time around. At first, fans simply thought that the stat was bugged, but then Bandai Namco reached out with word from the developers that the stat was, in fact, working as intended.
With no other details on what that meant or how the stat was working, it was left to the community to solve yet another mystery — and this time it was a very complex one. Now, after a lot of research, redditor Black_like_Flint seems to have figured it out. In previous games, having more poise meant that your character wouldn't be interrupted by enemy attacks. According to Black_like_Flint's research, Dark Souls III's poise seems to be more tied to iFrames.
Essentially, your character has a flat amount of iFrames (meaning frames during the rolling animation during which you are invulnerable) depending on your weight, and being hit with an attack causes you to lose some of those iFrames. If you lose more iFrames than you have, your character gets staggered. The poise stat helps to prevent that. By having more poise you lose less iFrames upon taking damage and you recover lost iFrames more quickly. It's all broken down into detail in the actual reddit post, so be sure to check that out. And now, onto the next big mystery!