Details surface regarding failed Call of Duty game set in ancient Rome0 Comments
Some view the Call of Duty franchise as formulaic; others view it as revolutionary. Despite differences in opinion, gamers could likely agree that the series had, in at least once instance, grown stale — that's why so many first-person shooters ditched their common World War II themes, after all. However, once upon a time, one Call of Duty title was attempting to shake up the formula by dropping players into ancient Roman conflicts. The game was never made, but a recently-released video from GamesRadar gives players a look at some of the title's early footage and peeks into the inspiration behind the unreleased entry titled Call of Duty: Roman Wars.
The video is interesting for a number of reasons, not the least of which is the idea of a Call of Duty game featuring first-person swordfights and war elephants. Apparently the demo for the title was built around the engine used in Marvel: Ultimate Alliance 2, and featured both first- and third-person perspectives at various points in the game. The game was also apparently pitched as a way for players to relive history by assuming several different roles of the time, including that of Julius Caesar.
Roman Wars was pitched to see if the Call of Duty name could represent more than what gamers had come to expect from the franchise. Obviously, it didn't work out, and the title faded away because of it. Curiously, however, a number of similarly-themed games like Ryse, which was a launch title for the Xbox One, managed to find success using the theme without any added or overt branding. Perhaps Roman Wars would have worked out well; unfortunately, the measure of its potential success is something gamers will never know.
The incredible story of Roman Wars: The lost Call of Duty Game, GamesRadar