Final Fantasy VII Remake producer discusses development and distribution details0 Comments
Final Fantasy VII Remake’s development process has been under constant scrutiny lately for various reasons. One of them is because of a lack of information as to how the remake will be handled in specific detail, and to ascertain the facts, producer Yoshinori Kitase discussed the game in slightly more detail via interview with Game Informer.
In terms of scale, Kitase said that the Final Fantasy VII Remake will be “equivalent—or even greater” than Final Fantasy XIII. Given the numerous spin-offs that were created from the main title, this is understandable. Although the remake will be released as a multi-part series, Kitase assured that “it will essentially be a full-scale game for each part.” The producer also explained the reason for the decision to release the game in multiple parts. “We already have a preexisting story, so it wouldn’t really make sense if that isn’t encompassed in the multi-part series, and it [also] wouldn’t make sense to remake it if we don’t encompass that entire story,” Kitase said.
Technical limitations were another reason behind the change. “With regards to the current HD capacity and volume, the idea is that we wouldn’t be able to encompass it all in just one installment. So, if we’re just looking at each of these parts, one part should be on par with the scale of one Final Fantasy XIII game,” he elaborated. Speaking of which, the burning question of the installment quantity also arose, but was met with a vague answer. Essentially, Kitase stated that although they have a “vision for how many installments it will consist of,” he couldn’t share that particular detail at the moment.
The Compilation of Final Fantasy VII will also play a role into the titles’ development. “If there are any areas where we can use the settings or the characters, we do want to try to incorporate it in there, so it gives off that sense of nuance and those other stories existing,” Kitase said. “But, of course, it would be difficult to follow up on everything that happened in this universe. So, maybe some of the characters who weren’t as famous won’t appear or be mentioned. But in terms of the characters and instances that remain in the memories of our fans, we do want to try our best to integrate that in some fashion in the world.”
Lastly, they discussed the issue of staff and rights, and assured fans not to worry about the upcoming changes, given the staff's experience with the original title. “I, along with Nomura-san and [Kazushige] Nojima-san – who are involved with the remake – were involved with the original Final Fantasy VII,” Kitase said. “We were the people who created it, so in that sense, we don’t think anything is untouchable. That isn’t to say we’re changing everything! Of course, within Square Enix and across the globe, there are people who think it’s on this holy scale. That there isn’t anything we can touch or play around with. But we believe we know the balance between what can be changed versus what needs to be protected.”
The interview's details, although relatively vague, should provide a glimpse as to what the final product will be. Personally, it seems like the developers and Square Enix struck a deal between making a profit off of the multi-part platform while simultaneously allowing developers to expand upon the iconic title’s lore. Time will only tell how Final Fantasy VII Remake turn out, but in the meantime, it’s probably best to wait until it goes gold.
Final Fantasy VII Remake producer discusses scale, Compilation, changes, and more, Gematsu