Final Fantasy XV's director says break even point is 10 million copies0 Comments
Final Fantasy XV is sure to have some major expectations to meet across the industry, but the highest of those demands may come from the company that's publishing it, as one senior development staffer says 10 million copies of FFXV will need to sell before the game breaks even.
At a press conference Thursday morning after the game's big Uncovered reveal, game director Hajime Tabata revealed the lofty figure, saying that 10 million copies have to be sold worldwide throughout the game's life-span in order to turn a profit. For context, the only FF game to hit that mark is Final Fantasy VII with 11 million since its 1997 release across all platforms, including digital re-releases.
Square Enix has since responded, saying "We believe there was a communication problem during the conference. In fact, Tabata was referencing 10 million copies only as a high goal which the development team set to realize their ambition to make the ultimate Final Fantasy game. And the comment was never meant to be referred as a recoup line of the investment."
Square Enix can try to retract that statement all it wants, but 10 million copies to turn a profit makes a lot of sense, despite how insane it sounds. Final Fantasy Versus XIII — which was FFXV before it was called Final Fantasy XV — first began development in 2006, ten years ago. The price tag for total development come September 30 will likely be astronomical, to the point where the grossly simplified math — $60 a copy x 10 million copies = $600 million break-even point — seems fairly reasonable after ten years of development. Good luck Square Enix, you're going to need it.