Let it Die Impressions0 Comments
I'm not 100% sure what I was doing when I got my hands on Let it Die at PAX East 2016. Before I arrived, it seemed like my character was doing some pants-less meditating in the midst of an abandoned (and highly haunted) theme park. By the time the demo wrapped up some 20 minutes later, I still had no idea what my purpose was, but at least by that point I had scavenged a pair of pants, a samurai sword that was at least six feet long, and a sweet jacket with a cat monogram. Oh, and I also managed to have a lot of fun along the way.
The game has a definite Dark Souls vibe with its rusty, gray-scaled hues and its survival mechanics. You're dropped into the game with no gear or weapons, leaving you to the mercy of randomized loot dropped by the game's gross mutant hordes. Feeling slightly chilly in my tighty whities, I strolled up to the nearest mutant and started laying into it with my fists. With the beast quickly subdued, I claimed my first piece of loot — a circular saw. A few mutants later, I found out I could dual-wield these circular saws to great effect, but I was still completely pantsless (the dev at the booth thought I didn't know how to equip clothing, bless him).
Progressing through the theme park, I picked up a number of other weapons as well, including a few different types of semi-automatic rifles. Combat in Let it Die is swift, tactile, and satisfying, no matter which tool you choose. It's quite fun to experiment with all of the different items you stumble upon. Assuming this was an homage to FromSoftware's beloved franchise, I figured dodge-rolling would be my best bet for escaping the clutches of nastier foes. However, this was not the case, and I had to come up with fast tactics to ensure my survival. Apparently taking cheap shots at one baddie through the bars of a grate was a "clever" approach to that particular encounter, while the demo's final boss had to be taken down with the brute force of my rusty, yet powerful, masamune — ducking and dodging proved ineffective as the animated lump of discared limbs would simply throw corpses at me as I tried to make a run (or roll) for it.
Let it Die appears to be a hodge-podge of Dark Souls, rogue-like survival, and manic loot collecting à la Borderlands. It's fun to see that the game doesn't take itself too seriously (it is a Suda51 number, after all), with a number of silly items to collect, an "insurance agent" tasked with bringing you back to life if you die, and a skateboarding grim reaper mascot. The game is shaping up quite nicely, and I can't wait to see what the final product looks like when we all get to strip down to our undies together and punch some mutants in the face. Let it Die is set for release later this year on PlayStation 4.