Prepare to enter the Twilight Zone in this new interactive movie-game0 Comments
The explosion of narrative-driven projects has gotten another substantial boost today, as Ken Levine announced that he is working on an updated version of the classic science fiction, suspense, horror anthology, The Twilight Zone. Levine isn’t leaving Irrational Games, but has opted to take a journey into the world of interactive live-action media, and where better to start than a show that crossed all thematic boundaries.
In a recent interview with Wired, Levine discussed his decision to take on the side-project and his affinity with the series. "They're morality plays, fables, and often they're about a character who is going through an experience that's central to their life but also speaks to a larger part of the human condition. I don't think [Rod] Sterling, at the beginning, set out to be a science-fiction writer. But he found that this is a great medium to do metaphor."
The director from Irrational Games will be working with a new start-up developer called Interlude, who approached Levine with the project on the condition he both wrote and directed the live-action game. Levine is hoping that The Twilight Zone will be able to further bridge the gap between movies and video games, and provide a unique product catered to the viewer.
"We've done a rough outline of what we want to do and now we're stepping into the writing process, figuring out how to leverage the interactive element to make a narrative tale feel more personal for the viewer, and make them more engaged," said Levine. "Interactivity is a spectrum, it's not binary. I think of it as the viewer's angle in the chair. When you watch something, you're sitting back in the chair. When you're gaming, you're leaning forward in the chair. This is an interesting place in between ... your brain is forward in the chair."
The Twilight Zone was already being reportedly revived for the third time by director Bryan Singer, but little has been heard about the reboot since he spoke with IGN in 2013. There was additionally a casual adventure game released for PC by Legacy Interactive in 2014, but it never got much traction.