Sneak a peek at the incredible process behind Cuphead's art0 Comments
Time Magazine's online outlet just posted an interview with Chad Moldenhauer, one-half of the creative team behind Studio MHDR's upcoming inaugural release, the long-awaited Cuphead. In it, he details what he goes through in order to nail the 1930s-eqsue animation style, and how that informs the design of the game as well as the visual challenges inherent in mixing sixty-frame-per-second gameplay with twenty-four-frame-per-second animation. It's a really illuminating read, and something that you should totally check out.
I've been looking forward to playing this since the moment I first saw it. As an animation buff and a fan of side-scrolling shooters in the vein of Metal Slug and Gunstar Heroes, Cuphead speaks to me on multiple, deeply spiritual levels. There's still no firm release date for the game, but it's headed to Xbox One and PC later on this year, and I'd expect to get a calendar entry for its debut during the inevitable E3 blowout this June.