Stellaris breaks studio sales record just 24 hours after release0 Comments
Stellaris may not be a game that's on everyone's radar — heck, it's in a genre that may not even be on everyone's radar — but that hasn't stopped the science fiction grand strategy title from becoming the fastest-selling game in developer Paradox Interactive's history, moving over 200,000 copies in the first 24 hours after its launch.
According to a news release from Paradox, the game handily broke the company's revenue record "for any of Paradox Interactive's previous titles during the same period." It gets better, too, as Paradox have said the game has "broken every record available" for the internal development studio. Here's the official statement from Paradox CEO Fredrik Wester:
"We are immensely proud of the Paradox team for putting together such a stellar release," Wester said. "This release is the result of hard work and dedication from the entire company and in particular Paradox Development Studio. The incredible reception by players, indicated for instance by the Steam user reviews, is all the proof we could ask for that our hard work paid off. Our fans have put their faith in us and Stellaris will be a part of Paradox's onwards journey for a long time to come."
Some might wonder what makes Stellaris stand out so far ahead of the rest of Paradox's games. The simple answer is that it's a delightful blend of all the right elements — crisp art style, procedurally-generated content, a straightforward interface, and the experience and attention to detail that comes with over a decade of developing grand strategy titles. There's no doubt that the space-based gameplay appeals to a more modern gamer as well.
For those who are interested in the likes of interstellar diplomacy and building an intergalactic empire, Stellaris is available for purchase via Steam for $39.99.
Stellaris Breaks Records With 200,000 Copies Sold in 24 Hours, GameSpot